

Outside of the game, I frequently came across large-scale, well-produced World of Tanks events for the public and media. At first glance, it was standard artillery warfare gameplay. Driving and shooting a tank is fairly straightforward, but the bulk of the gameplay strategy comes from positioning, map and terrain awareness, and knowing the best spots to target on an enemy tank.

Multiple game modes are available, with players able to group up with others for a variety of team fight modes. Gameplay places a player in control of an armored vehicle from a first- or third-person view. The first stemmed from its success as a free-to-play tanks game. It was a game that mystified me on two levels. The World of Tanks had always been a foreign one to me.
